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Medieval engineers version history
Medieval engineers version history




The combat system relies on the stat effects system to handle damage, costs, and other assignable effects. Shields can also be used to block projectiles such as crossbow bolts. However, it will be less resistant to damage when passively blocking. The shield will passively block the Left zone when you are not holding. If you have a shield equipped it is able to block the Left and Right zones at the same time or block the Top zone. You can switch to blocking at any time which results in an aborted attack.īlocking Blocking is accomplished by holding and aiming at the zone you wish to block. Aim at the target zone you want to attack before you start charging because you can’t switch zones once you start charging. Charged attacks inflict more damage and have a higher chance of causing effects than standard attacks. Attacks can be charged by holding until your attack is charged. While you are performing the attack you will be unable to block. If you fail to block, either because of not aiming at the correct zone or because you were not fast enough, then you will be hit by the attack.Īttacking and Charging Attacking is accomplished by aiming at a zone and clicking. When one of your zones is attacked, for example your Right zone, you must attempt to block in the same zone.

medieval engineers version history

Each zone can be attacked individually and can be defended individually by weapons or up to two at a time using a shield.

medieval engineers version history

Zones There are three zones in combat: Right, Left, and Forward (top). The combat mechanics are purposely simple but they allow for quite a bit of variety in timing and movement.






Medieval engineers version history